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[JSPJAVA-network-programming3

Description: 本书内容全面,涵盖了从网络基础知识到远程方法调用(RMI)等各方面的内容,书中章节涉及到TCP和UDP socket、服务器socket、URL和URI、组播以及特殊用途的API(如JavaMail)等等。本书展示了如何使用JSSE编写安全的网络应用程序,解释了如何使用NIO API编写超高性能的服务器。它还涵盖了Java对网络代理、Web cookie和URL缓存的支持。-The book is comprehensive, covering everything from networking fundamentals to remote method invocation (RMI) and other aspects of the content of the book chapters related to TCP and UDP socket, server socket, URL and URI, multicast, and special-purpose API (such as JavaMail) and so on. This book shows how to use JSSE to write secure web applications, explains how to use NIO API to write ultra-high-performance servers. It also covers the Java on the network proxy, Web cookie and URL cache support.
Platform: | Size: 20843520 | Author: 胡科罗 | Hits:

[Linux-UnixForwardServer

Description: A port forwarding server. Listens at specified local port and forward the tcp communications to external host/port via adb networking proxy.
Platform: | Size: 1024 | Author: busuexong | Hits:

[JSP/JavaFtpTest

Description: ftp4j是一个FTP客户端Java类库,实现了FTP客户端应具有的大部分功能。可以将ftp4j嵌到你的Java应用中,来传输文件(包括上传和下载),浏览远程FTP服务器上的目录和文件,创建、删除、重命,移动远程目录和文件。ftp4j提供多种方式连接到远程FTP服务器包括:通过 TCP/IP直接连接,通过FTP代理、HTTP代理、SOCKS4/4a代理和SOCKS5代理连接,通过SSL安全连接。-ftp4j is an FTP client Java library that implements the FTP client should have most of the functionality. You can ftp4j embedded into your Java application to transfer files (including uploading and downloading), browse directories and files on the remote FTP server, create, delete, rename, move remote directories and files. ftp4j provides multiple ways to connect to a remote FTP server includes: a direct connection via TCP/IP, via FTP proxy, HTTP proxy, SOCKS4/4a proxy and SOCKS5 proxy connection through SSL secure connection.
Platform: | Size: 260096 | Author: 小夜 | Hits:

[Other10w IM架构方案及分析

Description: 目前游戏的服务器架构主要由“游戏大厅”和“PvP”2个部分组成,而在不断探索中,其后来又在架构中加入了Proxy中转服务器,也正是这个服务器的加入为《王者荣耀》解决了后来“安卓、iOS”同服等一系列出现的问题。此外,他还介绍了《王者荣耀》在网络协议以及同步方案上的一些尝试,并一一复盘了这些尝试的优劣势,并解答了为什么,最终游戏会放弃TCP协议(传输控制协议)与曾经在《霸三国》中所使用的CLIENT-SERVER结构(C/S结构),并且转而使用了UDP协议(用户数据报协议)与帧同步同步方案。(At present, the server architecture of the game is mainly composed of 2 parts: "game hall" and "PvP", and in the continuous exploration, it later joined the Proxy transfer server in the architecture. It is the addition of this server to "King glory" to solve a series of problems such as "Android, iOS" and so on. In addition, he introduced some attempts of the Royal glory to network protocols and synchronization schemes, and reviewed the strengths and weaknesses of these attempts, and answered why the final game would give up the TCP protocol (transmission control protocol) and the CLIENT-SERVER structure (C/S structure) that had been used in the kingdoms. And the UDP protocol (User Datagram Protocol) and frame synchronization synchronization scheme are used instead.)
Platform: | Size: 2176000 | Author: tmpsammy | Hits:
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